The entertainment sector of today is mainly focused at an audience being physical present at an event. With 5G, the way how we watch and interact with live entertainment can be changed. It has the ability to revolutionize concert, stadium and gaming experiences, no matter where you physically are. The higher throughput rates of 5G make it possible to stream better quality content, which is extremely relevant for the entertainment industry.
5G has the capabilities to change the business of (broadcasting) entertainment and enhance the experience of audiences. The high speed and low latency are essential for optimal gaming experiences and with 5G, this processing can be moved to the edge and transmitted seamlessly, directly to the gamers. While enhanced reality technology and the mobile edge computing can change what we do in our free time, the impact of 5G is not limited to the consumer’s side but is also relevant for the production side: think of wireless studio’s or reduced operator’s costs because of a reduced network load
AR and VR are mediums in which 5G’s latency improvements are most obvious. For a lag to be imperceptible, a latency below 15 ms must be achieved, which is possible in a 5G network. And with 5G supporting massive amounts of data from multiple sources, this creates a lot possibilities for immersive features.
5G enables us to have any time any where entertainment, it allows for mass HD content distribution for consumers (also live) and give the possibility for fully interactive gaming. It can enhance the experience of things we already enjoy; in the stadium when we watch a soccer match or when we visit the concert of our favourite artist. By watching an event from the angle that you prefer choosing the right camera view or by enhancing interaction between film and viewer by using haptic vests so that action can be felt via touch vibration: audience engagement will be taken to a next level.